In which we discuss
placing limits on our play
so we have more fun.
I was visiting Jesper Juul at the MIT Gambit lab today and we got into that trusty old “what is the definition of a game?” debate. While I know that greater minds than I have attempted to address this question, I have often found the answers dissatifying and too heavily focused on the idea of “winning” and goal seeking behaviour in general.
(more…)


I have spent the last week since GDC visitng Michael Mateas and Noah Wardrip-Fruin in the 


