Books: Exercises in Style

ExercisesInStyle99 ways to tell a story
Exercises in Style,
by Raymond Queneau

99 Ways to Tell a Story: Exercises in Style,
by Matt Madden

These two books both belong firmly in the “Secret Books” category. Neither book has anything explicit to say about games and you’d probably be hard pressed to find anything immediately useful in either one, but they tend to appear on the bookshelves of game designers with surprising frequency.
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Published in: on June 27, 2009 at 9:50 am Leave a Comment
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Books: Third Person

Third PersonThird Person: Authoring and Exploring Vast Narratives
Pat Harrigan and Noah Wardruip-Fruin (Eds).

When we come to discuss writing fiction for games it is common to focus on ’story’ or ‘plot’, which leads to the inevitable debate about whether an interactive game can tell an authored story, or whether the two are wholly inimicable. While this may be an interesting debate, it overlooks much of the craft of writing fiction. The plot is only part of what makes a good story; characterisation plays an equal role, as does the construction of a believable setting.
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Published in: on June 24, 2009 at 5:56 am Comments (1)
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Books: Six Walks in the Fictional Woods

Six Walks in the Fictional Woods
Six Walks in the Fictional Woods,
by Umberto Eco.

In my recent review of Peter Rabbit I spoke about the dangers of “AI Arrogance” and the embarrassment of Narrative AI research that is done without an up-to-date understanding of narrative theory. Now I must confess that I am not as well informed in this area as I might be. I have attempted on several occasions to read some of the canonical books in this area (Booth, Genette, Brooks) and found them rather dry and hard going. Perhaps it is true of any creative discipline: there are those who are engaging authors and those who are skilled theoreticians.

Umberto Eco is the rare exception, (more…)

Published in: on June 19, 2009 at 1:02 am Leave a Comment
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